Designing mobile LMS interfaces: learners' expectations and experiences
AbstractPurpose– This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning...
View ArticleSerious game evaluation as a meta-game
AbstractPurpose– This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults....
View ArticleProgressive assessment of student engagement with web-based guided learning
AbstractPurpose– The purpose of this research is to investigate student engagement in guided web-based learning systems. It looks into students' engagement and their behavioral patterns in two types of...
View ArticleTowards the reconciliation of knowledge management and e-collaboration systems
AbstractPurpose– The purpose of this paper is to propose an intelligent infrastructure for the reconciliation of knowledge management and e-collaboration systems. Design/methodology/approach–...
View ArticleFree choice of learning management systems: Do student habits override...
AbstractPurpose– Although multiple studies examine institutional transitions of learning management systems (LMS) or compare their merits, studies examining students' free choice of access on parallel...
View ArticleImprovement of MediaWiki to Support Mandatory Collaboration
AbstractPurpose - The purpose of the study was to design collaboration mechanisms for groups, particularly those who are performing mandatory collaborative writing of Wiki...
View ArticleALIGNING TECHNOLOGY WITH LEARNING THEORIES: A SIMULATOR-BASED TRAINING...
AbstractPurpose - The aim of our research is the development of a problem-based curriculum for robotic surgical training and its evaluation.Design/methodology/approach - First, the aim and objectives...
View ArticleGame-based evacuation drill using Real World Edutainment
AbstractPurpose - Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation...
View ArticleBrain Development, Mental Health and Addiction: A Podcast Series for...
AbstractPurpose - This paper describes the process of developing the Early Brain and Biological Development and Addictions Podcast Series for first and second year medical students. This paper also...
View ArticleUser experience in using surface computing for collaborative decision making
AbstractPurpose– This paper aims to report work regarding the design, development and evaluation of a surface computing application to support collaborative decision making. The domain-independent...
View ArticleThe use of Facebook in tertiary education: Case study of a unit-related...
AbstractPurpose– This study aims to evaluate the usefulness of a university unit Facebook page, which was established to support a first-year university justice unit. The study pays particular regard...
View ArticleSubstitution to augmentation: faculty adoption of iPad mobile learning in...
AbstractPurpose– This article aims to present an examination of the first six months of a national college-level iPad implementation project involving 14,000 new students based on faculty shift from...
View ArticleMapping the landscape of computer-assisted language learning: an inventory of...
AbstractPurpose– The purpose of this study is to chart the development in computer-assisted language learning (CALL), by building a map of existing research work in the field. Based on a corpus of 163...
View ArticleExploring learning how to learn in a team-based engineering education
AbstractPurpose - In this paper we explore how students learn how to learn in a team-based graduate course Designing for Open Innovation using a theoretical framework that focuses on the cognitive...
View ArticleTowards an understanding of real-time continuous feedback from simulation games
AbstractPurpose - Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to generate...
View ArticleMotivating an action design research approach to implementing online training...
AbstractPurpose - The purpose of this paper is to explore the effectiveness of Action Design Research (ADR), a combination of Action Research and Design Science Research, when conducting research where...
View ArticleDGIST: A Digital Game for International Students' Adjustment
AbstractPurpose - This paper aims to explore the use of digital game to help international student to acquire adjustment-related information.Design/methodology/approach - The study introduces a digital...
View ArticleYouFlow Microblog: improving learning with the tree discourse structure and...
AbstractPurpose - To present YouFlow Microblog and how its functionalities for discourse structuring and message classification allows improving learning.Design/methodology/approach - We developed a...
View ArticleExploring learning how to learn in a team-based engineering education
AbstractPurpose– In this paper, the authors aim to explore how students learn how to learn in a team-based graduate course Designing for Open Innovation using a theoretical framework that focuses on...
View ArticleTowards an understanding of real-time continuous feedback from simulation games
AbstractPurpose– Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to generate...
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